1,340 Royalty-Free Audio Tracks for "Short Sound"

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00:11
Synthetic sound "pluck" of 00:10 seconds. I wanted different ambiences and variations in a short time, a sound which says: "something will happen next", like with horror movies. So i applied different effects to obtain this sound:. Adjustable fade: fade up linear in- linear outamplification 18,4reflectionnoise reductionwahwahcross fade outcross fade inpaulstretch.
Author: Univ Lyon
00:00
05:08
A 5 minute sound file made by muting the strings of one of my banjos and playing a small range of finger patterns in mixed order. Recorded direct to my computer with a few adobe auditions effects added to enhance the sound. A great fit to a short story or thought-provoking piece of work.
Author: Simonays
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00:23
A short intro (longer variation). Perfect for games and films with retro or classical sci-fi style. Sound is completely free, it was made in lmms using zynaddsubfx (both open source and free).
Author: Rfgefgwe
00:00
00:10
A short intro. Perfect for games and films with retro or classical sci-fi style. Sound is completely free, it was made in lmms using zynaddsubfx (both open source and free).
Author: Rfgefgwe
00:00
00:57
A short binaural recording made with a mixpre-6 and binaural enthusiast b1-e dummy head. Insects in the trees around midnight in oklahoma.
Author: Wildhorsemann
00:00
03:49
The recording of a short walk taken down mckinley avenue in muncie, in. There is a lot of wind noise. The sound becomes focused on a bus near the end of the recording. (arcv).
Author: Bsumusictech
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00:28
Hic·cup /ˈhɪkʌp, -əp/[hik-uhp, -uhp]noun, verb, -cuped or -cupped, -cup·ing or -cup·ping. –noun1. A quick, involuntary inhalation that follows a spasm of the diaphragm and is suddenly checked by closure of the glottis, producing a short, relatively sharp sound.
Author: Unclesigmund
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00:02
Just a cartoony short flap you could use when a cartoon character is waving. Recorded a notebook that i shook to produce a flapping sound using a cd-r king pc microphone and processed with adobe audition.
Author: Mjvilches
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10:05
This began as a short sample of brown noise created on audacity. I boosted the bass and stretched it out a little with paul's extreme sound stretcher. All very easy but i quite like the result.
Author: Stoicalm
00:00
01:15
This is a short 8-bit tune which goes through low pass, normal, band pass and reverb. This could be useful in creating a piece of music or as part of another sound yourself.
Author: Weaverfishable
00:00
00:17
Took this several months ago while i was on a walk but never uploaded it. . . Until now! hope you like this relaxing - but short - sound effect.
Author: Ultraaxvii
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23:20
The empty sound of the dubbing room recorded with a stereo zoom microphone h6. The director of the last short film wanted a very neutral background for apartment-type environments.
Author: Akoros
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00:01
Start sound of mac ii iix iicx iici se/30. Create by dissessemble rom code and use wave table algorithm write c program write wav file. C program below:. /* mac_ii. C *//* boot beep mac ii *//* 2558/09/06 */. #include. #define knumber_samples 30000#define kdelay_note 300#define kwave_table_value 0x30013f10#define ksample_rate 22257 // hz. Void preparewavetable( unsigned short *wavetable, unsigned int value );void updatewavetable( unsigned short *wavetable, unsigned short chiso );void savesound( char *filename, short *sounddata, unsigned int numberframes, unsigned int samplerate );. Int main () {. // ---- wave tableunsigned short wavetable[256];// ---- sound data, stereoshort sounddata[knumber_samples << 1];// ---- increment array (16/16 bit fix point integer)int arrayincrement[] = {3 << 16, 4 << 16, (3 << 16) + 0x2f2, 6 << 16};// ---- prepare wave tablepreparewavetable( wavetable, kwave_table_value );. // ---- array phase (16/16 bit fix point integer)unsigned int arrayphase[] = {0, 0, 0, 0}; // set all = 0. Unsigned int samplenumber = 0;while( samplenumber < knumber_samples ) {. // ---- calculate sampleunsigned int channelleft = 0;unsigned int channelright = 0;unsigned char notenumber = 0;while ( notenumber < 4 ) {// ---- see if should update phase for note, only do if play noteif( samplenumber >= notenumber*kdelay_note ) {// ---- up date phase beforearrayphase[notenumber] += arrayincrement[notenumber];// ---- not let out of range [0; 255]if( arrayphase[notenumber] > 0xff0000 ) // 0xff0000 == 255 << 16arrayphase[notenumber] -= 0xff0000; // return to begin of wave table}unsigned short mauvat = wavetable[arrayphase[notenumber] >> 16];. // ---- add sound componentsif( notenumber < 2 ) // ---- first 2 notes left channelchannelleft += mauvat;else // ---- last 2 notes right channelchannelright += mauvat;// ---- next notenotenumber++;}// ---- save left and right samplessounddata[samplenumber << 1] = (channelleft << 9) - 0x8000; // use << 1 for 16 bitsounddata[(samplenumber << 1) + 1] = (channelright << 9) - 0x8000; // use << 1 for 16 bitupdatewavetable( wavetable, samplenumber & 0xff );samplenumber++;}// ---- save wav filesavesound( "mac ii. Wav", sounddata, samplenumber << 1, ksample_rate ); // multiply 2 because stereo. Return 1;}. Void preparewavetable( unsigned short *wavetable, unsigned int value ) {. // ---- prepare wave tableunsigned short index = 0;unsigned short wavetablevalue = value & 0xff;while( index < 64 ) {wavetable[index] = wavetablevalue; // << 8; // for 16 bitindex++;}. Wavetablevalue = (value >> 8) & 0xff;while( index < 128 ) {wavetable[index] = wavetablevalue; // << 8; // for 16 bitindex++;}. Wavetablevalue = (value >> 16) & 0xff;while( index < 192 ) {wavetable[index] = wavetablevalue; // << 8; // for 16 bitindex++;}wavetablevalue = (value >> 24) & 0xff;while( index < 256 ) {wavetable[index] = wavetablevalue; // << 8; // for 16 bitindex++;}}. Void updatewavetable( unsigned short *wavetable, unsigned short index ) {// ---- get value from wave tableunsigned short value = wavetable[index];// ---- calculate new value for wave tableif( index == 255 ) { // careful at last element of wave tablevalue += wavetable[0];value = (value >> 1);wavetable[0] = value;}else {value += wavetable[index+1];value = (value >> 1);wavetable[index+1] = value;}. }. #pragma mark ---- save wavvoid saveheader( file *filename, unsigned int samplerate );void savesounddatainteger16bit( file *filename, short *sounddata, unsigned int numbersamples );. Void savesound( char *filename, short *sounddata, unsigned int numberframes, unsigned int samplerate ) {// ---- open filefile *file = fopen( filename, "wb" );if( file ) {// ---- "riff"fprintf( file, "riff" );// ---- length sound file - 8unsigned int lengthsoundfile = 32;lengthsoundfile += numberframes << 1; // một không có một mẫu vạt cho kênh trái và phải// ---- save file lengthfputc( (lengthsoundfile) & 0xff, file );fputc( (lengthsoundfile >> 8) & 0xff, file );fputc( (lengthsoundfile >> 16) & 0xff, file );fputc( (lengthsoundfile >> 24) & 0xff, file );// ---- "wave"fprintf( file, "wave" );// ---- save headersaveheader( file, samplerate );// ---- save sound datasavesounddatainteger16bit( file, sounddata, numberframes );// ---- close filefclose( file );}else {printf( "problem save file %s\n", filename );}}. Void saveheader( file *file, unsigned int samplerate ) {// ---- name for header "fmt "fprintf( file, "fmt " );// ---- header lengthfputc( 0x10, file ); // length 16 bytefputc( 0x00, file );fputc( 0x00, file );fputc( 0x00, file );// ---- method for encode, 16 bit pcmfputc( 0x01 & 0xff, file );fputc( (0x00 >> 8) & 0xff, file );// ---- number channels (stereo)fputc( 0x02, file );fputc( 0x00, file );// ---- sample rate (hz)fputc( samplerate & 0xff, file );fputc( (samplerate >> 8) & 0xff, file );fputc( (samplerate >> 16) & 0xff, file );fputc( (samplerate >> 24) & 0xff, file );// ---- number bytes/secondunsigned int numberbytessecond = samplerate << 2; // multiply 4 because short (2 byte) * 2 channelfputc( numberbytessecond & 0xff, file );fputc( (numberbytessecond >> 8) & 0xff, file );fputc( (numberbytessecond >> 16) & 0xff, file );fputc( (numberbytessecond >> 24) & 0xff, file );// ---- byte cho một khung (nên = số lượng mẫu vật * số lượng kênh)// ---- number bytes for sampleunsigned short bytesoneframe = 4; // short (2 byte) * 2 channelunsigned char bitsonesample = 16; // shortfputc( bytesoneframe & 0xff, file );fputc( (bytesoneframe >> 8) & 0xff, file );. Fputc( bitsonesample, file );fputc( 0x00, file );}. Void savesounddatainteger16bit( file *file, short *sounddata, unsigned int numbersamples ) {fprintf( file, "data" );unsigned int datalength = numbersamples << 1; // each sample 2 bytefputc( datalength & 0xff, file );fputc( (datalength >> 8) & 0xff, file );fputc( (datalength >> 16) & 0xff, file );fputc( (datalength >> 24) & 0xff, file );unsigned int sampleindex = 0;while( sampleindex < numbersamples ) {short shortdata = sounddata[sampleindex];fputc( shortdata & 0xff, file );fputc( (shortdata >> 8) & 0xff, file );sampleindex++;}}.
Author: Sieuamthanh
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00:19
[retro_chinatown_full_version. Wav]. Retro, chinatown!. This sound can for example be used in games - you name it!. If you enjoyed the sound, please rate, comment, spread! it really helps!. Note: make sure to check out the other matrixxx-sounds! the sound quality is always better when you download the sound(s)! ⛄ made this with saucillator! ⭐. Enjoy!/matrixxx.
Author: Matrixxx
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00:03
A demonstration of what could be a shotgun unload (dumping used bullet shells)!. This sound can for example be used in a demonstration video when emptying a shotgun from used bullet shells - you name it!. If you enjoyed the sound, please rate, comment, spread! it really helps!. Note: make sure to check out the other matrixxx-sounds! the sound quality is always better when you download the sound(s)! ⛄. Enjoy!/matrixxx.
Author: Matrixxx
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00:03
[portal_02. Wav]. [demonic_portal. Wav]. Portal!. This sound can for example be used in games, for example triggered when a portal pops up - you name it!. If you enjoyed the sound, please rate, comment, spread! it really helps!. Note: make sure to check out the other matrixxx-sounds! the sound quality is always better when you download the sound(s)! ⛄. Enjoy!/matrixxx.
Author: Matrixxx
00:00
00:03
This is a squeak sound that i created by pressing a laundry cup together with my hands. It took me a very long time to replicate this exact sound as i had to press the laundry cup in my hands just the right amount to make this exact sound. I recorded this sound with my iphone. I am immensely looking forward to sharing more sounds with the freesound community, especially since i have been a part of this website for over ten years now!.
Author: Spacey
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00:01
I also uploaded neck-snap and neck-snap_up-tempo. These are all the same sound with _short being the file with the fastest tempo. All sounded like bones crunching to me, but the source was actually the sound of a boot stepping on a pair of dry pine cones from an austrian pine. Use it for whatever it sounds like to you.
Author: Nuncaconoci
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00:03
I recorded this for a short film i was working on and decided it sounded too good to keep it to myself. The mirror was broken with a kick but it can sound like it was broken by anything. It can also pass as a window breaking. Thank you for using my sounds! :3.
Author: Lazylids
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00:20
Baustellenlärm, kurze intervalle mit presslufhammerähnlichem gerät. Noise live from a (privat) construction area with an working tool similar as an jackhammer, i think. Single sound without much other sounds of a construction area. Snippet with short intervalls. Taken with samsung galaxy s5. Germany,25. 10. 19.
Author: Filmheldin
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00:03
This is the sound produced by introducing a coin into a food vending machine. It's features are: short, high freq, impulsive,. . . It has been recorded with a zoom h2 handy recorder in the area where we can find a set of lockers in tallers (university pompeu fabra, barcelona).
Author: Albaaa
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00:55
Music sheet ai generated: payne, christine. "musenet. " openai, 25 apr. 2019, openai. Com/blog/musenetandi rewrote it. Sfx conversion edited: adobe + fxs + mastered. Sound and loops https://freesound. Org/people/szegvari/. Musichttps://soundcloud. Com/user-174290723.
Author: Szegvari
00:00
00:29
Music sheet ai generated: payne, christine. "musenet. " openai, 25 apr. 2019, openai. Com/blog/musenetandi rewrote it. Sfx conversion edited: adobe + fxs + mastered. Sound and loops https://freesound. Org/people/szegvari/. Musichttps://soundcloud. Com/user-174290723.
Author: Szegvari
00:00
10:07
A short nature recording of a small stream with a tiny waterfall near lexington oklahoma. Made with a zoom f8 coupled to a core sound tetramic mounted in a rycote baby gag. Processed with vvaudio plug ins using reaper.
Author: Wildhorsemann
00:00
00:57
Music sheet ai generated: payne, christine. "musenet. " openai, 25 apr. 2019, openai. Com/blog/musenetandi rewrote it. Sfx conversion edited: adobe + fxs + mastered. Sound and loops https://freesound. Org/people/szegvari/. Musichttps://soundcloud. Com/user-174290723.
Author: Szegvari
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00:12
This is a field recording from a window on a street corner in williamsburg, brooklyn, during a summer afternoon in august 2019. This is a short clip of a single distant horn honk from a car. This is a short clip intended to be a background texture for sound design, longer version also available. Recorded with a neumann stereo pair into the sound devices 633.
Author: Brett+Butter
00:00
00:23
Electronic powerup style sound of large spacecraft or device, deep rumbling, electric dialup. Could also be used for futuristic spacecraft launch. I make other sfx and short musical compositions for games/apps, i release all sounds here under creative commons no restrictions to do as you wish with, so check out my other sounds.
Author: Noirenex
00:00
00:10
Ambient looping synth with electronic ambient sound over the top, some drums for depth, could be useful as an intro or spacer in a track. I make other sfx and short musical compositions for games/apps, i release all sounds here under creative commons no restrictions to do as you wish with, so check out my other sounds.
Author: Noirenex
00:00
00:06
A short piece of melody. . . Sound is an artifact extracted from one of test records in new audacity. It sounds like a saw. . . Or something? idk. This piece sounds kinda exotic because i used the second half of harmonic e-minor scale. So some people could use this combination (descending harmonic scale) before (even now i can remember two examples. ).
Author: Hunterscrossbow
00:00
00:10
A breath of a zombiethis sound was made for our first short film https://youtu. Be/b3nh1acesig.
Author: Diramus
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00:02
A short noise of a leather jacket being equipped. I recommend using this noise for a rpg game when a character is equipping a cloth/leather armor. You can use it without crediting me, just a free random sound.
Author: Soundeffecks
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00:06
This is a short sound clip i created in audacity. The first half second is a brief fire effect, then is followed by a sudden explosion. The rest of it is blows of wind, and crackling fire.
Author: Kreastricon
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00:28
Short snippets of voice demonstrating the acoustics of different enviroments: a normal living room with hard floors, a bathroom, and a studio treated for sound. Recorded with a handheld recorder (omnidirectional microphone) held at arm's length, mono.
Author: Stomachache
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00:07
Remix of another sample of a honda civic car horn, beeping twice in short succession. Background noise removed. This is a clean, all dynamics present version. Relicensed to cc0 to match source sound effect by guitarguy1985.
Author: Zerolagtime
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00:13
Stereo recording of a short scratch bass. Loundge style. I used fruity loops software for this sound. I put an effect of piano roll, an acoustic guitar, an fx scratch, the hip kick for the bass with an other bass effect.
Author: Iut Paris
00:00
00:27
Short, three-field example of stochastic generation of clouds of sound using only sinusoids. Done with blue (of steven yi) as an environment for csound, and pmask (a replacement for cmask done in python) from inside blue.
Author: Pacovila
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00:04
Short, heavy sound of a glass object being shattered. Created by mixing and editing, in audacity, some recordings of a glass object being thrown on the ground.
Author: Lphyper
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00:05
A short clip of me saying "lights, camera, action!". Recorded with a kool sound ma-g18 uni-directional condenser microphone plugged in a zoom h1.
Author: Darranambler
00:00
00:06
Melodic snippets from recordings of me playing the swar sangam. This wonderful instrument is a combination of the swarmandal and the tampura. 15 harp strings and 4 drone/bass strings. In these recordings i am only using the swarmandal (harp) part. It is tuned to c sharp, but i have dropped the fourth note (f sharp) out of the scale. There are four packs with lots of recordings in them, strums, plucks, short improvisations. "short melodic statements" are 1-2 bars. "riffs" are 2-4 bars. "melodies" are about 30 seconds and "runs and flutters" speaks for itself. There is recording of tuning up the swarmandal in the melodies pack. The snippets were taken from recordings done on three different days so you may notice a slight difference in volume and background noise. A couple of the recordings have some ambient noise (bird tweets, wind chimes,)some of the melodies are based around a similar theme but have enough variation to be interesting/useful. Credit is not required but always appreciated. Linking to the sound allows others to find this amazing website. :-)i love to hear what you have used my sounds for!.
Author: Luckylittleraven
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02:10
Electronic minute no 28 - chaos and random are friends now. Patch with jerkoff, envelope follower, sample and hold, ring modulation and delayi like the sound my self :-). Evaluation of patch/soundone cycle is - about 30 sec - goodonly short sounds - yes, good this timeamplitude variation - not very much, okaypitch variation - yepp, enough, goodtimbre variation - some, okaymusical value - i should consider this musicalentertaining - think so, yes.
Author: Gis Sweden
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00:01
Very short tick. This is a sound i found on my forest recording. Something must have fallen on my mics. It made a very nice, clean and natural tick sound. I cut it out from the ambient sound normalized, made a little fade-out and saved as 24-bit flac. The original recording was 96khz/24bit.
Author: Unfa
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00:24
I created this torture sound for a short film i made. I used a verse 504 labtech mic with a sony mini disc recorder in my garage. I smashed a cantaloupe with a hammer adjusting mic placement until i had the desired volume and sound.
Author: Bdavis
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00:01
Marble falling on a tile: in this sound a marble falls to the ground creating a very high pitch sound when the marble hits the ground multiple times in short succession. Recorded using the zoomh4n and the rode ntg1 condenser shotgun microphone. No processing was done to this sound. The tile is a common bathroom tile.
Author: Ghsty Xd
00:00
03:52
A short extract of our dishwasher at work. Recorded with zoom h6 recorder and rode ntg-2 shotgun microphone. Cleaned and edited with reaper. Feel free to leave a link to the project that you used this sound in. Would love to see and hear how you used the sound. :).
Author: Revolt
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00:02
By placing my hand over my mouth i instantly have a compressor that distorts any air or sound in my mouth. All i do then is, with my mouth open, "hoot" or yell in short sharp bursts to make it sound like a dog.
Author: Rawgreen
00:00
01:01
Hello guys !! music made : galaxy inferno has been realese in youtube ! this is short sound for listening. Listening with full version. Full version on youtube. Tab the link this :youtube : https://youtu. Be/kru8dnnvzek (galaxy inferno ). Created by aminudin aszadsite : https://newsartstory. Com. Thanks for listen and don't forget to save it !.
Author: Aminudinaszad
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01:02
I recorded a short moment while cars and motorbikes driving in the streets. You also can listen to people. If you like the sound please check out my youtube channel libby and marcel and world wide sound effects. Recorded with zoom h1 and cut with adobe premier.
Author: Freetousesounds
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00:03
This is a short, squeaky sound which fits perfect to a growing plant or tuberous nose. Made with audacity and two gum balls and a rubber simpsons figure.
Author: Basoap
00:00
00:18
This is a short test sound from a public alarming system meant to warn for example a local disaster. The loudspeaker was located at roof of tall building. This recording was made about 0,3 km from that loudspeaker.
Author: Jarox
00:00
00:38
Deep bass force sound effect. Tried to do short ones for push and pull and also longer one for things like choke or grip.
Author: Ihitokage
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